Game access now is kinda expensive (and, frankly, it isn't worth the money yet, unless you want to support the game) but beta should start in a month or two, and they'll have open beta (free tests) in 2017. This is major reason for NDA still on, but there is couple vines and screenshots giving orientation about game's final look - such as this or this. placeholder models and animations, since the team was focused on building and testing their custom made engine, physics and some basic features till recently. Some of it's important features are three Realms, 33 different classes (! - but not all will be there by launch), physics and spell collision (say, frost + fire produce steam), players crafting their abilities from components and world - made of huge islands - changing it's texture and shape (!) based on player territory control.Īvailable videos mostly have 2013 i.e. Oh, by the way - the game is Camelot Unchained aka "Dark Age of Camelot 2", PvP/building/crafting MMORPG by Mark Jacobs. Another interesting (well, to me at least) aspect is underground building - connected to mining, actual digging of long tunnels underground. I bought into beta pretty early (maybe 2 or 3 years ago) and I've only been able to login 2 times since last year's beta start due to the schedule they use. Victors will have the choice between leveling conquered buildings to the ground, repairing / inhabiting them or picking them apart for resources - in order to build elsewhere. Testing is done on a very limited schedule sporadically during EST workday hours, with the occasion 3-hour Saturday test. Structures can be fully destroyed - unless you build offline or in starting zones BUT there will be siege windows (time for destruction) and it should take big number of players and siege engines. ![]() Of course, these images represent only the style and choices of one player - furthermore, this is rather early and rough, alpha tests look of the aforementioned building tool. Of course, as with most of Camelot Unchained’s updates, you know that there is a healthy dose of concept art featured in the April 12th newsletter, provided by Kara, which showcases the work. ![]() (Camelot Unchained Building Environment) and buildings it will matter a lot for the economy and especially for control and defense of conquered territories. And this is how it looks many, many hours later: Building is 100% free form (say, like Minecraft) - this is video by Necromaniak, one of players in alpha tests.
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